Video Games: E for EVERYONE
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Many parents and public figures in the past have blamed school shootings on violent video games such as �DOOM� or �Wolfenstein.� There have been increasing reports of bullying partially attributed to video games. After the Columbine shooting on April 20, 1999 FBI agents said that video games contributed to the shooting. Video games have been known to release appalling acts of violence. In 1998 a study found that 21% of games sampled violence against women, and endorsed violence. In Japan a study showed that exposure to games have shown lowered empathy levels in children which could lead to school shootings. In addition in 1996 the US Marines corps licensed �DOOM II� in order to train US Marines for duty. This shows that many video games including this one are made to help people kill others, and if put in the wrong hands it could lead to an innocent fatality. While this could push someone to believe that video games have a negative effect on people, other proof would push someone to believe that video games have positive effect.
Video games have arguably been the most controversial issue for the last 40 years, keeping them on the shelves is the question that has been asked many times. But video games have been proven to have a positive effect and peoples mind and health. Two researches Lawrence Kutner and Cheryl Olson who wrote the �Grand Theft Childhood,� interviewed over 1,200 children on the subject of influence of violent video games (see video below). They concluded through their research that childhood crime rates have been slowing down the past 20 years ever since violent video games became a normality in the market. They noticed that people that were most susceptible to violence because of video games were the ones that didn�t play them normally and were not used to the content. This shows that people that play video games are more stable and less susceptible to committing crimes and violent actions towards other people.
Video games affect everyday lives for the better making the people who play them less susceptible to crimes and improving mental health. The evidence is clear video games do not make people commit crimes. They do the exact opposite. Video games have become a normality and with that, the normality is to use them as a scapegoat for crimes that are committed by the players. The only effect that video games have on the players is improving the player�s lifestyle.
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May 29, 2014 Updated conclusion
The reason I chose to write my blog on the good side of video games is because I feel there is too much, belief in the news media world that they are bad. Video games are a very close subject to me and are a part of my life. I felt if I got the knowledge out to the world about the good video games do then people would at sept them as a normality. It would hurt to tell someone that "I play video games" and have them make the assumption that I am a violent person. I would like to thank Ms. Gerla for showing me the amazing documents on the frustration and violence in adolescents because of video games, they broadened my research to the "bad" side of video games. I would like to thank all of you that commented on my post to give me support and tips to broaden my research.
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