The shell
We are always looking for graphics, mechanics, dynamics, information architecture, gameplay, writing and many other features of a game. But, there is one aspect of them that is always overlooked: the shell.
As Omernick says (2004, p.248) �the word shell describes the initial screens and menus a player encounters when first starting a game. The most basic purpose of a shell is to act as an introduction and a doorway to the gameplay. By offering options like Save and Load, controller configurations, and a good old Start button, you are allowing players to choose how and when they want to play the game�.

The first contact with the game is fundamental to establish a dialogue with the player. It�s simple, but the initial menu is the primary access to the gaming world. Keeping it simple and intuitive is a key factor for a good experience. Even for casual games, the shell is an essential thing to capture the user�s attention to the gameplay.
In your next project, take time to watch the first steps of the player within the game.
Reference:
OMERNICK, Matthew. Creating the art of the game. California: New Riders, 2004.
As Omernick says (2004, p.248) �the word shell describes the initial screens and menus a player encounters when first starting a game. The most basic purpose of a shell is to act as an introduction and a doorway to the gameplay. By offering options like Save and Load, controller configurations, and a good old Start button, you are allowing players to choose how and when they want to play the game�.

The first contact with the game is fundamental to establish a dialogue with the player. It�s simple, but the initial menu is the primary access to the gaming world. Keeping it simple and intuitive is a key factor for a good experience. Even for casual games, the shell is an essential thing to capture the user�s attention to the gameplay.
In your next project, take time to watch the first steps of the player within the game.
Reference:
OMERNICK, Matthew. Creating the art of the game. California: New Riders, 2004.
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